-
The
general structure:
There
are highly detailed and realistic simulations of three main
aspects of the game:
- the
heroic subgame (with the depth and detail used in pen and
paper RPGs)
- the
military subgame (based on facts and research of military
history)
- the
economic subgame (using an economic simulation engine encompassing
the whole populated game world)
-
Some
notes on the game organization:
For
the proper game we are planning a minimum turn rhythm of one
week. It will be possible and often recommendable though to
play with a longer turn rhythm, due to the possibility of giving
orders for the distant future (up to 4 weeks in advance).
Go
here to get a detailed explanation of the turn procedure.
For
the trial game we will most probably not be able to acheive
such a fast turnaround. We will hopefully be able to offer a
two week turn rhythm. Please note though that the game does
not work with a fixed date by when you have to send your turn.
Every day the computer will simulate a few days of the game
world. You can therefore send in your turn anytime you please
and ask for your turn results any time later. The only condition
being that you may not fall below the minimum turn rhythm (e.g.
one week for the proper game).
The
input/output language for Mysticora can be selected individually.
At the moment we will be able to offer either English or German.
There will be no separate German or English game, all players
will participate in the same game.