Eternal Warfare in the
Land of Legends
In the the Land of Legends the souls of great warriors from ages past eternally wage war until the day they are redeemed.
A limited number of players (4 - 8) play a short "battle" scenario. Each player must choose a habitation as part of his setup. The game is over with a player winning who has either defeated two other players or who gets 20 prestige points first. A player is defeated when he either loses his main character or his startup habitation. When a game is over a new one will be started shortly thereafter.
A new map will
be generated for each new game of 'Eternal War'. Each player will
be given an entire region along with the appropriate title of 'baron'
at start. In addition to the player setup regions there will also
be a number of neutral regions which can be conquered or influenced
during the course of the game. A region in this game will always
be a set of 3x3 squares (areas).
With 4 players the map regions will be arranged according to the following scheme:
With 8 players
the map regions will be arranged according to the following scheme:
In the rare game with 5 - 7 players the 8 player setup will be used with some player regions turned in neutral ones.
Here are two examples how a region could look like (with symbol explanation):
The following races can be chosen at setup and appear as population in the neutral areas. Most of the population in the neutral regions will be human, though. In this module the race of the main character and any population or soldiers a player purchases at setup must be the same. A player ruling over population of a different race than his main character will encounter more difficulties (e.g. uprisings) than population of the same race.
In addition to these "civilized" races there are of course many 'monster' type races in the Lands of Legends. These appear only as individuals though.
4. Special Rules
Here is a comprehensive list of special rules for this game:
We suggest you take some extra food units as part of your setup (each soldier/character needs 1 food unit per day). You should scout the surrounding regions at start to get your orientation.
Protect you main character and your startup habitation (home town) at all times. Only bring your main character to battle if it is really necessary. Unless your main character quite proficient in covert skills then assign bodyguards to him or her. Also, your main character should always have a sizeable number of troops accompanying him or her. Always leave some troops to guard you home town.
another player you can kill or capture another player's main character.
To do this confront the other player's main character either in
battle or in character combat (should he or she not be accompanied
by his army). You can also send out suitably skilled characters
to assassinate or kidnap. You can also try capturing another player's
home town. This done best when his main force is underway somewhere
else. Use scouts to locate his main force. Send spies to his home
town and let them estimate the number of troops there.
You will need
money to buy supplies for your troops and give them pay once the
'feudal levy' period is over (40 days). You can also use money to
hire mercenaries and additional characters. In a more sinister fashion,
money can also be used by your spies and assassins to bribe their
way into the enemies' home castle. Some random events will also
allow you to simply buy prestige points for large amounts of money.
You could also use money to buy goods for trading or building manufacturies,
but probably the game will be too short for you to build up a significant
economic advantage this way.
A player winning a game of Eternal War enters into our Hall of Heroes.