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The
main theme therefore is the simulation of the given world.
The scenarios
played will be unique or strongly varied to prevent cross-game information.
Up to a thousand (!) players will be able to participate in a single
scenario. This game concept is not new as there are quite a few
games of this type on the market today. Mysticora therefore
will try to appeal to players by differences in detail. Among these
are:
- a more prosaic,
less technical style, allowing players to plan more by feeling
than numeric calculation
- a realistic
simulation, especially in the economic and military aspects of
the game
- a greater
flexibility in the method of how the game itself is run, (e.g.
different methods of sending and receiving moves, using a language
of choice (English or German so far))
- a highly
detailed background world made with great dedication
Also, the game
will enable players who possess a computer to employ it for greater
enjoyment and ease of play. More concretely this means players can
send and receive their moves by modem or disk. They will be able
to create a small database on their own computer and view their
turn events more graphically.
Some of the
(more or less) new or unusual features of the game will be:
- A single,
large and persistent game world
- Complex and
detailed background stories
- Multi-level
dungeons (the character's adventures in a dungeon a simulated
by the program, so that the player gets the results of this within
a single move)
- Armies may
have sub-armies with different tactical directives
- Detailed
and realistic combat (again, 100% computer-simulated, with behavioral parameters set by player
though)
- Graphics
of many of the game world places and persons. Send in graphics files
(BMP, GIF, JPG) of your characters
and coat of arms and they will appear on the reports of other
players!!!
- Many different
magic classes with completely different systems and possibilities
- A universal
magic system with millions of different combinations waiting to
be discovered by you! A randomizing function in this system makes
it difficult to predict which combination will be especially effective.
Even we know only a fraction of the "good" spells.
- Death is not the end for your character...
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